Tuesday, January 20, 2015

One is a genius, the other's insane.


Working on the Glow int the Dark design. It's coming along nicely.


Coming along with the rendering. Now I need to do Pinky (Zort!)


Next GID project. Are you pondering what I'm pondering?

Sunday, January 11, 2015

Majora's Mask Glow in the Dark project!

Last update for awhile on Majora's Mask. The image is done, but I can't show you the final image for professional reason. But I can tell you I'm working on a new GID project; Pinky and the Brain!


Almost there. Just a few more tweaks.


Rendering in Adobe Illustator. When doing GIDs, I need to render things in green so I can calculate the effects in the dark.


Hi guys, taking a break from The Philosopher's Engine. Started my next project for Bottleneck Gallery's next glow in the dark (GID) poster.

I've tried drawing my thumbnail purely digitally, but I still get my best results simply with pen and paper.

Next I've been working on a "tight" sketch from my thumbnail. During the process, I try small compositional changes to see what translates to a good image.

In the end I return to flipping the figure back to the original position and adjusted the positions of the legs using puppet warp in Photoshop. Played with the position of the moon and added the Ocarina of Time.

Sunday, December 7, 2014

Zelda - The Philospher's Engine Storyboard


Merry Christmas everyone! Finally done with the storyboards. Unfortunately I can't show you the ending, but I hope you look forward to the comic when it comes out. See you guys in the New Year!


Sorry guys, been busy with some personal stuff. Here's the next installment of the storyboard.


Here's the next storyboard installment. I find the hardest part of doing these storyboards trying to keep a flow of narrative while trying to show the bare minim to get the message across of what the story is about or how it is progress


Hi guys, sorry it's been awhile. I've been side tracked doing some client work and other stuff. Finally been able to dedicate an entire week to doing some story board.

I normally don't draw using Photoshop, but I decided to try to get some more practice in.

Keep in mind this is ongoing and by no means this is the final composition.

Sunday, November 23, 2014

Mademoiselle Zelda


Done with the Zelda character design.


Sorry guys! I've been busy with client work and other distractions. Working right now coloring the Zelda character sheet.


Hi guys, sorry it's been so long but I've been busy with other projects for clients. Just finished line drawing for Mademoiselle Zelda for the webcomic. Going to do a quick color study and work on character designs of the enemies.

Friday, November 7, 2014

Friday, October 31, 2014

Steampunk Link


Well, I'd say this character sheet's done!


Working on local color for link. I'm not use to using Photoshop other then minor adjustments to my render piece in vector. I decided to get out of my comfort zone and tried some coloring in Photoshop.

First need to get my lines on a separate layer.  One way to do this is to go to IMAGE/ADJUSTMENTS/LEVELS and try to darken your line. Your scuff mark shows, you're going to have do some cleaning. After I made the lines darker, you want to remove the white. Go to SELECT/COLOR RANGE and select the white with the eyedropper and adjust FUZZINESS to select more of the white. Click OK and then hit DELETE to remove the white. You should be left with most of your black lines. This works best if your sketch has clean lines to begin with (unlike yours truely).

Next, I use and old shopping bag paper as my "toned canvas." Toning your screen other then white makes it easier to create contrast and edges of your drawing. This is only a technique, not a rule, so rendering this way may not be your style.

Then I put my sample colors that I will be using to render Link on the side. A little secret, if you are using a reference (like I am) simply use the eyedropper to sample color and that will help you achieving the color palette you'll be satisfied quicker.

Here's a snap shot of establishing local color of the main character. I use a paint brush at about 75% opacity. There's a brush sensitive button next to opacity, I usually have it on to give me more pressure sensitivity when drawing. Next, I put down base colors for "parts" of the figure. What I mean is that you want to create separate layers like for "PANTS, SHIRTS, etc." so you can select and adjust colors more easily in the future.


Happy Halloween everyone! This is the first step to the Steampunk Zelda webcomic I have in plan.

After a few days doing character studies of Wind Waker Link, I started the rough sketch of my Steampunk Link character design.

I plan to do a rough color later.

Sunday, October 19, 2014


Oct 26, 2014

Blocking in colors. Get down and boogie Baby Groot, get down and funky!

Oct 25, 2014

Didn't think the adult Groot was working, so I've changed it to baby Groot. Listening a lot of Jackon 5 on this project.

Oct 19, 2014

A little funny side project I'm working on.