Well, I'd say this character sheet's done!
11/2/14
Working on local color for link. I'm not use to using Photoshop other then minor adjustments to my render piece in vector. I decided to get out of my comfort zone and tried some coloring in Photoshop.
First need to get my lines on a separate layer. One way to do this is to go to IMAGE/ADJUSTMENTS/LEVELS and try to darken your line. Your scuff mark shows, you're going to have do some cleaning. After I made the lines darker, you want to remove the white. Go to SELECT/COLOR RANGE and select the white with the eyedropper and adjust FUZZINESS to select more of the white. Click OK and then hit DELETE to remove the white. You should be left with most of your black lines. This works best if your sketch has clean lines to begin with (unlike yours truely).
Next, I use and old shopping bag paper as my "toned canvas." Toning your screen other then white makes it easier to create contrast and edges of your drawing. This is only a technique, not a rule, so rendering this way may not be your style.
Then I put my sample colors that I will be using to render Link on the side. A little secret, if you are using a reference (like I am) simply use the eyedropper to sample color and that will help you achieving the color palette you'll be satisfied quicker.
Here's a snap shot of establishing local color of the main character. I use a paint brush at about 75% opacity. There's a brush sensitive button next to opacity, I usually have it on to give me more pressure sensitivity when drawing. Next, I put down base colors for "parts" of the figure. What I mean is that you want to create separate layers like for "PANTS, SHIRTS, etc." so you can select and adjust colors more easily in the future.
10/31/14
Happy Halloween everyone! This is the first step to the Steampunk Zelda webcomic I have in plan.
After a few days doing character studies of Wind Waker Link, I started the rough sketch of my Steampunk Link character design.
I plan to do a rough color later.
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